“It is never too late to be wise.”
― Daniel Defoe, Robinson Crusoe
That famous quote from Robinson Crusoe is a poignant in life, but it becomes a little less realistic in Ignacy Trzewiczek’s boardgame Robinson Crusoe: Adventure on the Cursed Island when you only have twelve turns to keep yourself from starving to death. This is a game that requires you to make wise decisions early on, and punishes you dearly for making incorrect ones. It’s a game that lavishes you with a variety of options, but teases you with the inability to select more than a meagre handful of them. Practicing your wisdom a little too late is how you die on this breathtaking deserted island.
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“Love is a game
for the next x or o.”
― Lang Leav
In the past couple of years Bruno Cathala has quickly become one of my favourite modern boardgame designers. He’s incredibly prolific. In the past year alone (and I haven’t played most of these yet) he’s released Five Tribes, Abyss, Dragon Run, Madame Ching, Desperados of Dice Town, Cyclades: Titans, and Haru Ichiban. You’d be forgiven if you missed one of his titles along the way.
So is the case for me and Niya, a little game designed by Cathala and published by Blue Orange Games, most famous for their line of Spot It! titles. Published in 2012, this small game flew right by my radar, but is it worth circling back and investigating?
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“Back off, get your own crayons!”
That what you’ll be saying when someone reaches across the table to deprive you of one of your waxy components when you’re playing Chroma Cubes, the new game from Charles Beauvais, on Kickstarter right now. It’s all about colouring! That’s colouring, not coloring. Coloring isn’t a real word, silly. Get it right.
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