A solo spin of the COINs


I have a bit of gaming problem. I’m starting to fall in love with some pretty heavy games, and I don’t have anyone to play them with.

I won’t bore you with the details. It’s enough to know that I’m kind of low on free time and on accessible friends who are also fans of heavy games. If I want to play, I’m playing on my own. Yeah, I’m working on fixing this, but for now, that’s my sob story. The reality is that this doesn’t both me too terribly much. I view solo gaming much the same way as reading a good book or playing a video game. It’s just another single-person activity, but while there are a lot of great books and video games out there, I’ve had trouble finding many great solitaire boardgames with depth. I’ve pined for something to sink my teeth into, that would transport me to a new world and let me struggle through it, alone.

This is when I discovered the series of COIN games from GMT. I’d encountered the term “COIN” before. I’d heard whispers about the system, but I didn’t know much about the games themselves. I had them pegged as “just another type of wargame”. As a euro gamer, and even as a euro gamer who enjoys heavy games, I didn’t want to get myself mired in the thick porridge of wargaming. Too long. Too complex. Not especially fun. Right?

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Paperback

Back in the summer of 2013, Tim Fowers posted his Kickstarter page for Paperback, not expecting that it would pass it’s goal line for funding in four days and go on to fund at over 700% of it’s initial goal. It was a big hit in the Kickstarter world… and I missed it entirely.

Paperback (for those who haven’t heard yet) is a deckbuilding word game. If you’re familiar with Dominion (the granddaddy of the genre), you’re halfway to understanding how Paperback plays… you just need to substitute the knights and wizards on the Dominion cards with letters and letter combinations. It’s a genius mix – and it works beautifully.

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Nippon and Signorie Pre-orders Are Up!

Iwhatsyourgamef you’re a heavy game fan, you’ve heard of What’s Your Game? – the company that brought us Vinhos, Madeira, ZhanGuo, and other high quality titles. This October at Essen, they’ve got two new great looking titles on the way…

The first is Nippon, from designers Paulo Soledad and Nuno Sentiero, who brought us Madeira (also from WYG) and Panamax (from Stronghold Games). The second title is Signorie, from designers Andrea Chiarvesio and Pierluca Zizzi, who previously worked together on Hyperborea.

You can now pre-order both games directly from the WYG website.

nippon
Nippon Pre-order Page
signorie
Signorie Pre-order Page

Akrotiri

The duo of Canadian designers Sen-Foong Lim and Jay Cormier are on a bit of a roll recently. After the critically acclaimed Belfort in 2011, they released Tortuga – a lighter pirate themed dice game. They also had one of the most well received TMG microgames from last year with the awkwardly named but super fun This Town Ain’t Big Enough for the 2-4 Of Us.

…but it’s their latest effort, Akrotiri, that has me so excited.

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The Palaces Of Carrara

When I was young I had a marble collection. Now I’m older, and I still like to collect marble… only now it’s marble made of wood. And it spins. On a disc. And it comes in a variety of colours and values. You use it to construct buildings in this game… this game that I just can’t stop talking about. Let me tell you about it!

In The Palaces Of Carrara, players spend their turns performing exactly one action. You’re either collecting marble, building buildings, or scoring. Sounds easy, right? That’s what I said too! Not so fast, Vitruvius.

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