Nippon and Signorie Pre-orders Are Up!

Iwhatsyourgamef you’re a heavy game fan, you’ve heard of What’s Your Game? – the company that brought us Vinhos, Madeira, ZhanGuo, and other high quality titles. This October at Essen, they’ve got two new great looking titles on the way…

The first is Nippon, from designers Paulo Soledad and Nuno Sentiero, who brought us Madeira (also from WYG) and Panamax (from Stronghold Games). The second title is Signorie, from designers Andrea Chiarvesio and Pierluca Zizzi, who previously worked together on Hyperborea.

You can now pre-order both games directly from the WYG website.

nippon
Nippon Pre-order Page
signorie
Signorie Pre-order Page

Breaker Blocks

Anyone who knows about me and my gaming life knows I love two player games. Most of my gaming is two player. I especially love two player games that are rugged and can be played by the pool, on a camping trip, or anywhere normal card or board games can’t be played. Hive is a fantastic example. A great game in its own right, but it holds an extra special place in my collection as one of the very few games that I can take backpacking with me and not have to worry about damaging it. There are so few of those…

Enter Breaker Blocks, an area-control tile laying game from designer Jacob Vander Ende and publisher Spriteborne.

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Akrotiri

The duo of Canadian designers Sen-Foong Lim and Jay Cormier are on a bit of a roll recently. After the critically acclaimed Belfort in 2011, they released Tortuga – a lighter pirate themed dice game. They also had one of the most well received TMG microgames from last year with the awkwardly named but super fun This Town Ain’t Big Enough for the 2-4 Of Us.

…but it’s their latest effort, Akrotiri, that has me so excited.

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The Palaces Of Carrara

When I was young I had a marble collection. Now I’m older, and I still like to collect marble… only now it’s marble made of wood. And it spins. On a disc. And it comes in a variety of colours and values. You use it to construct buildings in this game… this game that I just can’t stop talking about. Let me tell you about it!

In The Palaces Of Carrara, players spend their turns performing exactly one action. You’re either collecting marble, building buildings, or scoring. Sounds easy, right? That’s what I said too! Not so fast, Vitruvius.

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Robinson Crusoe

“It is never too late to be wise.”
― Daniel Defoe, Robinson Crusoe

That famous quote from Robinson Crusoe is a poignant in life, but it becomes a little less realistic in Ignacy Trzewiczek’s boardgame Robinson Crusoe: Adventure on the Cursed Island when you only have twelve turns to keep yourself from starving to death. This is a game that requires you to make wise decisions early on, and punishes you dearly for making incorrect ones. It’s a game that lavishes you with a variety of options, but teases you with the inability to select more than a meagre handful of them. Practicing your wisdom a little too late is how you die on this breathtaking deserted island.

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