Anyone who knows about me and my gaming life knows I love two player games. Most of my gaming is two player. I especially love two player games that are rugged and can be played by the pool, on a camping trip, or anywhere normal card or board games can’t be played. Hive is a fantastic example. A great game in its own right, but it holds an extra special place in my collection as one of the very few games that I can take backpacking with me and not have to worry about damaging it. There are so few of those…
Enter Breaker Blocks, an area-control tile laying game from designer Jacob Vander Ende and publisher Spriteborne.
Continue reading Breaker Blocks
The duo of Canadian designers Sen-Foong Lim and Jay Cormier are on a bit of a roll recently. After the critically acclaimed Belfort in 2011, they released Tortuga – a lighter pirate themed dice game. They also had one of the most well received TMG microgames from last year with the awkwardly named but super fun This Town Ain’t Big Enough for the 2-4 Of Us.
…but it’s their latest effort, Akrotiri, that has me so excited.
Continue reading Akrotiri
When I was young I had a marble collection. Now I’m older, and I still like to collect marble… only now it’s marble made of wood. And it spins. On a disc. And it comes in a variety of colours and values. You use it to construct buildings in this game… this game that I just can’t stop talking about. Let me tell you about it!
In The Palaces Of Carrara, players spend their turns performing exactly one action. You’re either collecting marble, building buildings, or scoring. Sounds easy, right? That’s what I said too! Not so fast, Vitruvius.
Continue reading The Palaces Of Carrara
“Love is a game
for the next x or o.”
― Lang Leav
In the past couple of years Bruno Cathala has quickly become one of my favourite modern boardgame designers. He’s incredibly prolific. In the past year alone (and I haven’t played most of these yet) he’s released Five Tribes, Abyss, Dragon Run, Madame Ching, Desperados of Dice Town, Cyclades: Titans, and Haru Ichiban. You’d be forgiven if you missed one of his titles along the way.
So is the case for me and Niya, a little game designed by Cathala and published by Blue Orange Games, most famous for their line of Spot It! titles. Published in 2012, this small game flew right by my radar, but is it worth circling back and investigating?
Continue reading Niya